Index
boardColumn | Game.Types |
BoardCoordinate | |
1 (Type/Class) | Game.Types |
2 (Data Constructor) | Game.Types |
boardDiv | Gui.Board |
boardHeight | Game.Types |
boardRow | Game.Types |
boardWidth | Game.Types |
bodyElement | Gui.Layout |
cellFromState | Game.Types |
cells | Game.Types |
CellState | |
1 (Type/Class) | Game.Types |
2 (Data Constructor) | Game.Types |
CellStates | Game.Types |
controlsDiv | Gui.Controls |
countCells | Game.Types |
countdownLabel | Game.Types |
countdownMode | Gui.Types |
countInState | Game.Types |
Dead | Game.Types |
debugMode | Gui.Types |
DisplaySettings | |
1 (Type/Class) | Gui.Types |
2 (Data Constructor) | Gui.Types |
elCell' | Gui.Utils |
execAction | Game.Logic |
execState | Game.Monad |
execStateWithUndo | Game.Monad |
Flagged | Game.Types |
formEl' | Gui.Utils |
freeCells | Game.Types |
GameAction | Game.Types |
GameConfig | |
1 (Type/Class) | Game.Types |
2 (Data Constructor) | Game.Types |
gameConfig | Game.Types |
GameMonad | |
1 (Type/Class) | Game.Monad |
2 (Data Constructor) | Game.Monad |
GameState | |
1 (Type/Class) | Game.Types |
2 (Data Constructor) | Game.Types |
generateBoardCell | Gui.Board |
generateBoardRow | Gui.Board |
get' | Game.Monad |
getCell | Game.Monad |
getCellFixed | Game.Logic |
getCells | Game.Monad |
getConfig | Game.Monad |
getGlobalState | Game.Monad |
GlobalGameState | |
1 (Type/Class) | Game.Types |
2 (Data Constructor) | Game.Types |
globalGameState | Game.Types |
globalPlayState | Game.Types |
headElement | Gui.Layout |
InternalCellState | Game.Types |
internalCellState | Game.Types |
isFlagged | Game.Types |
isKnown | Game.Types |
isMine | Game.Types |
isSafe | Game.Types |
isUndefined | Game.Types |
Known | Game.Types |
Labeled | Game.Types |
linkEl | Gui.Utils |
main | Main |
Mine | Game.Types |
neighborCoordinates | Game.Logic |
newGame | Game.Logic |
numberInput | Gui.Utils |
Playing | Game.Types |
PlayState | Game.Types |
presetButton | Gui.Utils |
presetsDiv | Gui.Controls |
previousState | Game.Types |
remainingMines | Game.Types |
Reveal | Game.Types |
reveal | Game.Logic |
RevealArea | Game.Types |
revealArea | Game.Logic |
runState | Game.Monad |
Safe | Game.Types |
setCell | Game.Monad |
settingsDiv | Gui.Controls |
statusText | Gui.Board |
styleSheet | Gui.Utils |
ToggleFlag | Game.Types |
toggleFlagState | Game.Logic |
totalCells | Game.Types |
totalLabel | Game.Types |
totalMines | Game.Types |
Undefined | Game.Types |
Undo | Game.Types |
undo | Game.Types |
undoButton | Gui.Controls |
Unknown | Game.Types |
Unsure | Game.Types |
updateCountdownLabel | Game.Logic |
VisibleCellState | Game.Types |
visibleCellState | Game.Types |
Win | Game.Types |