Index
| boardColumn | Game.Types |
| BoardCoordinate | |
| 1 (Type/Class) | Game.Types |
| 2 (Data Constructor) | Game.Types |
| boardDiv | Gui.Board |
| boardHeight | Game.Types |
| boardRow | Game.Types |
| boardWidth | Game.Types |
| bodyElement | Gui.Layout |
| cellFromState | Game.Types |
| cells | Game.Types |
| CellState | |
| 1 (Type/Class) | Game.Types |
| 2 (Data Constructor) | Game.Types |
| CellStates | Game.Types |
| controlsDiv | Gui.Controls |
| countCells | Game.Types |
| countdownLabel | Game.Types |
| countdownMode | Gui.Types |
| countInState | Game.Types |
| Dead | Game.Types |
| debugMode | Gui.Types |
| DisplaySettings | |
| 1 (Type/Class) | Gui.Types |
| 2 (Data Constructor) | Gui.Types |
| elCell' | Gui.Utils |
| execAction | Game.Logic |
| execState | Game.Monad |
| execStateWithUndo | Game.Monad |
| Flagged | Game.Types |
| formEl' | Gui.Utils |
| freeCells | Game.Types |
| GameAction | Game.Types |
| GameConfig | |
| 1 (Type/Class) | Game.Types |
| 2 (Data Constructor) | Game.Types |
| gameConfig | Game.Types |
| GameMonad | |
| 1 (Type/Class) | Game.Monad |
| 2 (Data Constructor) | Game.Monad |
| GameState | |
| 1 (Type/Class) | Game.Types |
| 2 (Data Constructor) | Game.Types |
| generateBoardCell | Gui.Board |
| generateBoardRow | Gui.Board |
| get' | Game.Monad |
| getCell | Game.Monad |
| getCellFixed | Game.Logic |
| getCells | Game.Monad |
| getConfig | Game.Monad |
| getGlobalState | Game.Monad |
| GlobalGameState | |
| 1 (Type/Class) | Game.Types |
| 2 (Data Constructor) | Game.Types |
| globalGameState | Game.Types |
| globalPlayState | Game.Types |
| headElement | Gui.Layout |
| InternalCellState | Game.Types |
| internalCellState | Game.Types |
| isFlagged | Game.Types |
| isKnown | Game.Types |
| isMine | Game.Types |
| isSafe | Game.Types |
| isUndefined | Game.Types |
| Known | Game.Types |
| Labeled | Game.Types |
| linkEl | Gui.Utils |
| main | Main |
| Mine | Game.Types |
| neighborCoordinates | Game.Logic |
| newGame | Game.Logic |
| numberInput | Gui.Utils |
| Playing | Game.Types |
| PlayState | Game.Types |
| presetButton | Gui.Utils |
| presetsDiv | Gui.Controls |
| previousState | Game.Types |
| remainingMines | Game.Types |
| Reveal | Game.Types |
| reveal | Game.Logic |
| RevealArea | Game.Types |
| revealArea | Game.Logic |
| runState | Game.Monad |
| Safe | Game.Types |
| setCell | Game.Monad |
| settingsDiv | Gui.Controls |
| statusText | Gui.Board |
| styleSheet | Gui.Utils |
| ToggleFlag | Game.Types |
| toggleFlagState | Game.Logic |
| totalCells | Game.Types |
| totalLabel | Game.Types |
| totalMines | Game.Types |
| Undefined | Game.Types |
| Undo | Game.Types |
| undo | Game.Types |
| undoButton | Gui.Controls |
| Unknown | Game.Types |
| Unsure | Game.Types |
| updateCountdownLabel | Game.Logic |
| VisibleCellState | Game.Types |
| visibleCellState | Game.Types |
| Win | Game.Types |